PE and health

Tactics board

Read simplified pitch diagrams, use movement symbols and plan an attacking or defensive play. A second activity transfers the same planning language to a netball court and a centre pass. Discuss the plan in class.

Read the movement arrows on the pitch before planning a play. Use the complete key to explain your choices.

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Tactics board

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Page 1

NAME
CLASS
TEAM
1
Read the pitch
KICK-OFF
Model: a give and go. Pass, run, pass back.
goal
goal area
halfway line
centre circle
centre spot
1
2
3
4
Five-a-side pitch: simplified, not to scale
LEARNING GOAL
Plan and explain team
tactics.
2
Plan two plays
1ST HALF
Tactics and strategy planner
1 Pitch
2 Court
3 Teacher
PHYSICAL EDUCATION
AGES 11 TO 14
TACTICS AND STRATEGY
TACTICS BOARD
Read the pitch, learn the symbols, then plan your plays.
HOME
SYMBOLS KEY
7
Attacker
numbered circle
Pass
dashed arrow
Defender
triangle
Run
solid, no ball
Ball
solid dot
Dribble
wavy, with ball
SUCCESS CRITERIA
I can read pitch and
court lines.
I can draw plays with
the key.
I can explain why a
plan works.
A
Attacking set play Draw a restart play
Who moves first? How does it work?
B
Defensive shape They have the ball
Who presses? Who covers? Why?
Page 1 of 2

Page 2

3
Read the court
2ND HALF
A netball court has three thirds. Find each marking.
goal third
centre third
goal third
shooting circle
transverse line
centre circle
goal post
Netball court: simplified, not to scale
Before you try it: warm up first, work at your own level, stop if
anything hurts and tell your teacher.
4
Plan a centre pass
SET PLAY
Use the page 1 symbols. Write position letters, such as GA, in your circles.
Tactics and strategy planner
1 Pitch
2 Court
3 Teacher
PHYSICAL EDUCATION
NETBALL
PLAN A CENTRE PASS
Same symbols, new court: map out your team's first move.
THE SEVEN POSITIONS
GS
Goal
Shooter
GA
Goal
Attack
WA
Wing
Attack
C
Centre
WD
Wing
Defence
GD
Goal
Defence
GK
Goal
Keeper
Where can each position go? Check your league's rules for where
each position may go, then mark it on your plan.
A
Plan A: first choice
Show where players start and move.
Who gets the first pass? Why?
B
Plan B: if they are marked
Plan A is blocked. Draw a back-up option.
What changes from Plan A?
Page 2 of 2

A teaching sequence

Interpret court markings, map player movement with the key and explain why a tactical choice may help the team.

Read the movement arrows on the pitch before planning a play. Use the complete key to explain your choices.

Read the complete material

Plan a give-and-go and defensive shape

Follow the give-and-go model and symbol key to draw a restart play. Add a defensive shape explaining who presses, who covers and why.

Who passes, runs, presses and covers under your symbol key?

Locate netball markings and permitted zones

Find the thirds, circles, transverse line and goal post on the netball court. Use position letters only after checking movement zones for the league being taught.

Have position restrictions been checked for the rules actually being taught?

Draw a centre pass and backup

Plan a centre pass, showing where players start and how the first pass is made. Draw a backup if the first option is marked.

Who gets the first pass, and what changes if that player is marked?

Talk through a blocked plan

Talk through how the team will respond if the first plan is blocked.

Which movement or pass changes while the team keeps its agreed shape?

Before you teach

Look for the thinking behind an answer, choose the support your class needs and leave room for an independent response.

What to look for

Check that symbols distinguish a pass from a run or dribble and that each player’s movement has a clear start and purpose. Ask pupils to explain how their plan creates space or provides cover, then verify netball positioning against the rules used. Ask pupils to distinguish a pass from a run in their plan, name how it creates space or cover, and explain the backup when the first option is blocked. Verify the game’s applicable rules before play.

Give a little support

Use counters on a floor-sized diagram and plan one pass at a time. Give pupils a reduced choice of symbols, assign fixed roles and allow a spoken explanation while an adult draws the movement.

Take the idea further

Ask pupils to compare two ways to restart play or adapt the plan when a defender closes a route. They can explain how the second option changes spacing or support.

Things to keep in mind

The diagrams are simplified and not to scale. Check current competition and age-group rules before teaching position restrictions or using plans in a game. Warm up and follow school PE safety procedures; stop if anything hurts and tell the teacher.

Keep the idea. Make it yours.

Bring your topic, learning goal and class context to PLAI™, then review what you create.

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Ideas to try with your class

Sample teaching perspectives on what to try, what to adapt and what to watch for.

🔔

After the Bell

This two-page PE planner uses a simplified, not-to-scale five-a-side pitch with a symbols key and a give-and-go model. Pupils plan two plays, map movement and explain why a tactical choice might help the team.

🧽

Board Eraser

Reading the field and using the key before drawing a play makes movement legible to a teammate. The model connects a pass, run and return pass to a tactical intention.

🍵

Tea at Breaktime

Walk through the model play first, then let pupils draw one movement at a time and explain the role of each player. Use the simplified diagram as a planning aid before practising in an appropriate space.

📖

Book and Biscuit

The board is a simplified plan and does not account for every player, opponent or actual court condition. Adapt the layout to the sport and check safety and supervision before physical practice.

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