Maths

Sports day league: fixtures and table

Record results for a six-team round robin and turn them into a league table. Use the cross-results grid and separate teacher notes to check all 15 fixtures, wins, draws, losses, goal difference and points.

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Teachers and pupils aged 9 to 14 · Planning template2 pages · First page preview

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Student activity: UK
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Sports day league: fixtures and table

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Page 1

NAME
CLASS
DATE
LEARNING GOAL
Record match results
and turn them into a
league table.
HOW TO PLAY
1. Write a name for each team.
2. After each match, write both scores.
3. On page 2, build the table and check it.
SUCCESS CRITERIA
I can record a score for every fixture.
I can work out wins, draws, losses and points.
I can check that a league table adds up.
NAME YOUR
TEAMS
TEAM 1
TEAM 2
TEAM 3
TEAM 4
TEAM 5
TEAM 6
Fixture board
15 matches
Write each team's score in the tile next to its name. Example: if Team 1 wins 3 to 1, write 3 by Team 1 and 1 by Team 6.
ROUND
1
ROUND
2
ROUND
3
ROUND
4
ROUND
5
FIXTURE DETECTIVE
Matches each team plays
Matches in one round
Team 2 meets Team 4 in round
MATHS
AGES 9 TO 14
DATA AND NUMBER
Sports day league: fixtures
1
Team 1
V
Team 6
1
Team 2
V
Team 5
2
Team 3
V
Team 4
3
Team 1
V
Team 5
4
Team 6
V
Team 4
5
Team 2
V
Team 3
6
Team 1
V
Team 4
7
Team 5
V
Team 3
8
Team 6
V
Team 2
9
Team 1
V
Team 3
10
Team 4
V
Team 2
11
Team 5
V
Team 6
12
Team 1
V
Team 2
13
Team 3
V
Team 6
14
Team 4
V
Team 5
15

Page 2

W win = 3 points
D draw = 1 point
L loss = 0 points
P = W + D + L
Difference = For − Against
Points = 3 × W + D
League table
After 5 rounds
Fill one row per team. For = goals scored, Against = goals let in. Rank by points for Pos.
TEAM
P
W
D
L
FOR
AGAINST
DIFFERENCE
POINTS
POS
EXAMPLE
Comets (not a
real result)
5
3
1
1
9
5
+4
10
–
Team 1
Team 2
Team 3
Team 4
Team 5
Team 6
CHECK IT
Total W
= total L
Total For
= Against
Total P
should be 30
Difference total
should be 0
Cross-results grid
Each match goes in two cells. Team 1 beats Team 6 by 3
to 1? Row T1, column T6: 3–1. Row T6, column T1: 1–3.
ROW
TEAM
SCORES
FIRST
T1
T2
T3
T4
T5
T6
T1
NO
MATCH
T2
NO
MATCH
T3
NO
MATCH
T4
NO
MATCH
T5
NO
MATCH
T6
NO
MATCH
BONUS ROUND
Eight teams each play every other
team once. How many matches?
MATHS
AGES 9 TO 14
LEAGUE TABLE
Sports day league: table
2
3

A teaching sequence

Record each round-robin result consistently, calculate a league table and explain why its totals must agree.

Check the five-round pairing structure

Read the five-round fixture board. Check that every team plays once per round and meets each other team once, giving 15 matches altogether.

Does each team appear once per round and meet all five opponents?

Record results in both grid directions

Write both scores beside the correct teams as each fixture finishes. Use the cross-results grid to record each match twice, with the row team’s score first.

Have you written the row team's score first in each cell?

Calculate the five-result team rows

Build the league table from each team’s five results. Calculate played as wins plus draws plus losses, difference as goals for minus goals against, and points as three times wins plus draws.

Do played, difference and points follow the printed calculations?

Check totals and the agreed ranking rule

Compare whole-table totals before ranking teams. Agree and apply the event’s tie-break rule, then use the teacher notes to discuss why the checks work and how the fixture count changes with eight teams.

Which tie-break convention has the event actually agreed to use?

Before you teach

Look for the thinking behind an answer, choose the support your class needs and leave room for an independent response.

What to look for

Check all 15 pairings against the teacher fixture matrix: each team plays five matches, each round has three matches and Teams 2 and 4 meet in round 4. Total wins must equal total losses; goals for must equal goals against; total played must be 30 and total difference zero. Total points should be 45 minus the number of drawn fixtures, while the sum of the teams’ draw entries is even. Ask why one goal adds one to one team’s difference and subtracts one from another’s.

Give a little support

Fill the cross-results grid first, then count wins, draws and losses along each row. Use consistent team names and colours, and have an adult confirm disputed scores. Model the two table rows affected by one result before pupils calculate a full league.

Take the idea further

Explain the formula n times (n minus one), divided by two. Check that eight teams need 28 matches and five teams need 10, with a bye each round for an odd number of teams. Compare two wins and three losses with one win and four draws to explain how more wins can still give fewer points.

Things to keep in mind

The Comets row is an illustrative calculation and does not match the fixtures. Ranking by points, then goal difference, then goals scored is presented as a convention, so agree the actual event rule first. The chart does not establish venue, supervision, access, equipment or sport-specific arrangements.

Keep the idea. Make it yours.

Bring your topic, learning goal and class context to PLAI™, then review what you create.

Make one for my class

Ideas for using this resource

Sample teaching perspectives on what to try, what to adapt and what to watch for.

📖

Page-Turner Planner

The sports-day sheet schedules six teams across 15 round-robin matches and provides spaces for scores and a league table. Pupils explain why the team totals agree.

🔔

After the Bell

The consistency check makes the relationship between fixtures and standings explicit. Pupils can use it to spot a missing result or an arithmetic error after recording matches.

📒

Chalk Dust & Checklists

Enter team names consistently, record both sides' scores and compare the number of fixtures against each team's played total. Calculate the table together once before using it independently.

📋

Planning List

Check the printed scoring method and agree tie-break rules before using this six-team, 15-match chart for actual standings.

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