Maths
Round-robin tournament planner
Plan a six-team round robin, record results and use the table to compare performance. The fixtures and example show how to complete a match row and calculate wins, draws, losses, goal difference and points. Agree event rules before play.

Read the material
Plan a six-team round robin, record results and use the table to compare performance. The fixtures and example show how to complete a match row and calculate wins, draws, losses, goal difference and points. Agree event rules before play.
Activity. Use the preview for diagrams and layout.
Page 1
NAME CLASS DATE LEARNING GOAL Record match results and turn them into a league table. HOW TO PLAY 1. Write a name for each team. 2. After each match, write both scores. 3. On page 2, build the table and check it. SUCCESS CRITERIA I can record a score for every fixture. I can work out wins, draws, losses and points. I can check that a league table adds up. NAME YOUR TEAMS TEAM 1 TEAM 2 TEAM 3 TEAM 4 TEAM 5 TEAM 6 Fixture board 15 matches Write each team's score in the tile next to its name. Example: if Team 1 wins 3 to 1, write 3 by Team 1 and 1 by Team 6. ROUND 1 ROUND 2 ROUND 3 ROUND 4 ROUND 5 FIXTURE DETECTIVE Matches each team plays Matches in one round Team 2 meets Team 4 in round Tournament chart 1 FIXTURES 2 TABLE 3 NOTES MATHS AGES 9 TO 14 DATA AND NUMBER Sports day league: fixtures 1 Team 1 V Team 6 1 Team 2 V Team 5 2 Team 3 V Team 4 3 Team 1 V Team 5 4 Team 6 V Team 4 5 Team 2 V Team 3 6 Team 1 V Team 4 7 Team 5 V Team 3 8 Team 6 V Team 2 9 Team 1 V Team 3 10 Team 4 V Team 2 11 Team 5 V Team 6 12 Team 1 V Team 2 13 Team 3 V Team 6 14 Team 4 V Team 5 15 Page 1 of 2
Page 2
W win = 3 points D draw = 1 point L loss = 0 points P = W + D + L Difference = For − Against Points = 3 × W + D League table After 5 rounds Fill one row per team. For = goals scored, Against = goals let in. Rank by points for Pos. TEAM P W D L FOR AGAINST DIFFERENCE POINTS POS EXAMPLE Comets (not a real result) 5 3 1 1 9 5 +4 10 – Team 1 Team 2 Team 3 Team 4 Team 5 Team 6 CHECK IT Total W = total L Total For = Against Total P should be 30 Difference total should be 0 Cross-results grid Each match goes in two cells. Team 1 beats Team 6 by 3 to 1? Row T1, column T6: 3–1. Row T6, column T1: 1–3. ROW TEAM SCORES FIRST T1 T2 T3 T4 T5 T6 T1 NO MATCH T2 NO MATCH T3 NO MATCH T4 NO MATCH T5 NO MATCH T6 NO MATCH BONUS ROUND Eight teams each play every other team once. How many matches? Tournament chart 1 FIXTURES 2 TABLE 3 NOTES MATHS AGES 9 TO 14 LEAGUE TABLE Sports day league: table 2 3 Page 2 of 2
A teaching sequence
Organise a six-team round robin, record match outcomes consistently and use the stated points system and goal difference to describe standings.
Arrange all fifteen pairings
Use the fixture list to organise the 15 pairings, making sure each team meets every other team once.
Does every team meet each other team once?
Record and confirm match scores
Record each score immediately after a match and keep a separate record if the result needs confirming.
Is any disputed result kept separate until agreed?
Build the league table
Update each team’s played, won, drawn, lost, goals for and against, goal difference and points using the printed points rule.
Do played, goal difference and points follow the printed rules?
Cross-check before sharing standings
Check that each team has played five matches and that the results in the fixture list agree with the table before sharing the standings with teams.
Do five matches per team, total wins and losses, and goals for and against agree?
Before you teach
Look for the thinking behind an answer, choose the support your class needs and leave room for an independent response.
What to look for
Check that all 15 pairings appear once, scores are copied correctly, goal difference equals goals for minus goals against, and points follow the agreed rule. Resolve any tie using the organiser’s pre-agreed local rule rather than assuming the sheet defines every tie-break.
Give a little support
Use team names or symbols consistently, assign an adult to confirm results and update the table, and explain one completed row before play. For a shorter event, agree which fixtures to omit before starting.
Take the idea further
Ask pupils to check the schedule mathematically, compare two teams’ records or create a tie-break rule and test it against a hypothetical tied table. They can also explain how a draw changes each team’s points.
Things to keep in mind
The chart does not provide venue, safety, inclusion or tie-break arrangements. Adapt match lengths and participation so the event suits the setting, and check sport rules, supervision, access and equipment before play. Agree how to handle a disputed result.
Keep the idea. Make it yours.
Bring your topic, learning goal and class context to PLAI™, then review what you create.
Ideas for using this resource
Sample teaching perspectives on what to try, what to adapt and what to watch for.


Coffee Before Copies
This two-page round-robin planner gives six team spaces and 15 fixtures, then asks pupils to record both scores and build a league table using wins, draws, losses, points and goal difference.
Pocketful of Stories
The fixture board and table connect each match result to the standings, and the check prompt asks whether the totals add up. This makes the chart a useful application of arithmetic and consistent record keeping.
Step by Step
Name all six teams before starting, enter both scores after each match and verify each team's played count against its fixtures. Model the points and goal-difference calculation before pupils complete the table.
Organised Pile
This six-team tournament chart assumes 15 fixtures and the printed points method. Confirm tie-break rules before using its table for actual standings.