Design and technology
Product testing and evaluation
Test a prototype against its specification, ask two users for feedback and use results to evaluate what worked and what could change. The pages include eight design criteria, a product annotation task and a structured evaluation paragraph.

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Test a prototype against its specification, ask two users for feedback and use results to evaluate what worked and what could change. The pages include eight design criteria, a product annotation task and a structured evaluation paragraph.
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NAME CLASS DATE LEARNING GOAL Test a prototype fairly, then judge it using evidence. SUCCESS CRITERIA I can test each specification point and record a result. I can use results and feedback to evaluate. For each area, copy your criterion, test it, write the result and circle a verdict. AREA CRITERION: IT MUST ... HOW I TESTED IT RESULT VERDICT A AESTHETICS Met Partly Not met C COST Met Partly Not met C CUSTOMER Met Partly Not met E ENVIRONMENT Met Partly Not met S SAFETY Met Partly Not met S SIZE MODEL Fit a 300 × 200 mm space. Measure with a steel rule. 280 × 180 mm Met Partly Not met F FUNCTION Met Partly Not met M MATERIALS Met Partly Not met Let two people use your product. Ask each one all three questions. Write their role, not their name. ASK EACH USER Q1 What was easy or awkward to use? Q2 Which part works best for you? Q3 What one change would help you most? 1 USER Role: 2 USER Role: Product testing and evaluation STAGE Test REV Sheet 1 of 3 DESIGN AND TECHNOLOGY AGES 13 TO 16 TESTING Testing your prototype Test it against your specification, then ask two people to try it. 1 Run the test plan PART T 14 marks 2 Ask two users PART U 6 marks A
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Sketch your finished product. Add three strengths (+) and three improvements (→) with leaders. Colour in the stars it earns. Use your test results. A Aesthetics 1 2 3 4 5 C Cost 1 2 3 4 5 C Customer 1 2 3 4 5 E Environment 1 2 3 4 5 S Safety 1 2 3 4 5 S Size 1 2 3 4 5 F Function 1 2 3 4 5 M Materials 1 2 3 4 5 1 not met at all · 3 partly met · 5 fully met Write one paragraph. Use all four steps in order, with at least one number from your tests. 1 MET My product met the ... criterion because the test showed ... 2 NOT MET It did not fully meet ... because ... 3 EVIDENCE User feedback / my result of ... shows that ... 4 IMPROVE To improve it, I would ... so that ... Product testing and evaluation TESTED BY SCALE Not to scale Sheet 2 of 3 DESIGN AND TECHNOLOGY AGES 13 TO 16 EVALUATION Evaluate your prototype with evidence 3 Annotate your prototype 6 marks VIEW A: FINISHED PROTOTYPE (5 MM GRID) + STRENGTH (EXAMPLE) Six pens stand upright → IMPROVE (EXAMPLE) Add a finger notch 4 Rate each area 5 Evaluation paragraph PART E 8 marks
A teaching sequence
Test a prototype against specified criteria, record results and use evidence from tests and user feedback to justify an evaluation.
Test against a specification point
Copy a criterion into the test table, record how it was tested, note the result and select a verdict.
What method and result support the verdict for this criterion?
Gather permitted user feedback
Ask two users the three printed questions. Record their role rather than their name, as the worksheet directs.
Have you recorded the role and answers without unnecessary personal details?
Annotate and rate through evidence
Annotate a sketch with strengths and improvements, then rate each area using the stated scale.
Which test supports this strength, improvement or star rating?
Write an evidence-based evaluation
Write the evaluation in the order met, not met, evidence and improve, including a test number. Name one design change to test next.
Where does a test number support the proposed next design change?
Before you teach
Look for the thinking behind an answer, choose the support your class needs and leave room for an independent response.
What to look for
Look for a judgement supported by a recorded result or user comment. Ask, “Which test shows that the criterion was met or not met?” If pupils make a broad claim without evidence, return to the specification and identify a result that could support or challenge it.
Give a little support
Complete one test row together and model a measurable result. Let pupils use sentence starters for the evaluation paragraph and choose one area to annotate before adding more. Offer the feedback prompts aloud first.
Take the idea further
Ask pupils to compare user comments with test results and explain where the evidence agrees or differs. They can propose a design change and a follow-up test that would show whether the change addressed the identified issue.
Things to keep in mind
The star scales and categories are prompts, not a validated product standard. Follow school consent and privacy procedures when gathering user feedback, record roles rather than names and avoid unnecessary personal details in the evaluation.
Keep the idea. Make it yours.
Bring your topic, learning goal and class context to PLAI™, then review what you create.
Ideas to try with your class
Sample teaching perspectives on what to try, what to adapt and what to watch for.



Coffee Before Copies
This two-page design activity asks pupils to copy a product criterion, record how they tested it, enter the result and judge whether it was met, partly met or not met. Areas include aesthetics, cost, customer and environment.
One More Question
The record links the original specification to a test and a verdict, then asks pupils to evaluate using evidence and feedback. That helps keep an evaluation attached to intended criteria rather than general preference.
Pencil Case Pal
Choose one criterion at a time and agree what result would count as meeting it before testing. Add user feedback beside the observed result so the pupil can distinguish a measurement from an opinion.
Quietly Curious
The sheet cannot establish whether a test is fair unless the criterion and method are clear. Check that each test is safe and suitable for the actual prototype, and avoid treating a single verdict as proof of product quality.