Design and Technology teacher

Nathan Boateng

When something does not stand up or function as intended, we can ask why, identify a constraint and try another solution.

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A little about me

I teach Design and Technology from Year 7 to IGCSE. A design that looks convincing on a screen still has to work when it is made. Pupils need to handle materials, notice where a structure fails and decide what to change. That practical feedback is an important part of the subject.

I want them to see testing as a source of information rather than a verdict on their ability. When something does not stand up or function as intended, we can ask why, identify a constraint and try another solution. The result gives us evidence to take back into the design process.

I look for resources that connect planning with making and give pupils a reason to evaluate their choices. Design and Technology is more than drawing an idea neatly; it involves materials, construction and iteration. I value tasks where pupils can explain what they built, what happened and what their next version might improve.

How I approach a lesson

  1. Move between design planning and physical testing.

  2. Treat failure as information about the design.

  3. Ask pupils to connect a revision with the evidence they observed.

Templates I'd use with my class

Explore these templates and decide what fits your own setting.

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