Languages and literacy

Billy Goats Gruff: story mapping and retelling

Read a six-panel Billy Goats Gruff comic, map its characters, setting and events, then retell the story in order. Pupils can finish by changing one story detail and creating a different ending with a partner.

Read the Billy Goats Gruff pictures in order, then use them to retell the story.

Read the complete material

Read the material

Activity
Download PDF

Billy Goats Gruff: story mapping and retelling

Read every page. Use the controls to zoom or move between pages.

Download PDF

Activity. Use the preview for diagrams and layout.

Page 1

NAME
CLASS
DATE
LEARNING GOAL
Know the beginning, middle and end of a
story, and retell it in order.
SUCCESS CRITERIA
I can name the characters and the setting.
I can put the main events in order.
I can retell the story using joining words.
1
Read the comic
Read the six panels in order: left to right, then the next row. Point to who is speaking.
Story mapping and retelling
Map the story
ENGLISH
AGES 6 TO 9
STORY MAPPING
Billy Goats Gruff
Read The Three Billy Goats Gruff, map the story, then retell it yourself.
TRIP, TRAP!
Three billy goats called Gruff
lived on a hill. They were
hungry. Across the river, the
grass was long and green.
Let’s cross the bridge!
Under the bridge lived a
grumpy troll. Trip, trap! The
little goat stepped onto the
bridge.
Who is that on my bridge? I’m
going to eat you up!
ā€œWait for my bigger brother,ā€
said the little goat. So the troll
let him go. Trip, trap! Here
came the middle goat.
Wait for my big brother!
The troll let him go too. Then
the great big goat stamped onto
the bridge. TRIP, TRAP!
Now I will eat YOU up!
The big goat put his head down
and charged. He knocked the
troll off the bridge!
SPLASH!
The troll swam away and never
came back. The goats ate the
sweet green grass and grew fat
and happy.
Yum!
NEXT
1
2
3
4
5
6
PageĀ 1Ā ofĀ 3

Page 2

2
Draw and write each part
Draw a picture in each box. Then write a few words. Follow the arrows: the panels go in story order.
Story mapping and retelling
Retell it
ENGLISH
STORY MAP
Mapping the story
DRAW
A
Characters
Who is in the story?
DRAW
B
Setting
Where does the story
happen?
DRAW
1
First,
Beginning: why do the goats
want to cross?
DRAW
2
Next,
Crossing 1: what happens to
the little goat?
DRAW
3
Then,
Crossing 2: what happens to
the middle goat?
DRAW
4
After that,
Crossing 3: what does the big
goat do?
DRAW
5
Finally,
End: how does the story end?
6
Say it! Tell a partner
Retell the story out loud. Tick each joining word you use.
first
next
then
after that
finally
NEXT
PageĀ 2Ā ofĀ 3

Page 3

3
Make your own comic
Write what happens in each caption box. Write what the character says in the speech bubble.
GO FURTHER
Change one thing in the story. What if the troll was kind? What if there were four goats? Write your new
ending.
HOW DID I DO?
Not yet
Getting there
Got it
Story mapping and retelling
THE END
ENGLISH
RETELLING
Retell it in your own words
1
First,
THE LITTLE GOAT SAYS
2
Next,
THE TROLL SAYS
3
Then,
THE BIG GOAT SAYS
4
Finally,
THE TROLL THINKS
PageĀ 3Ā ofĀ 3

A teaching sequence

Identify characters and setting, sequence key events and retell a story in your own words using time-joining words.

Read the Billy Goats Gruff pictures in order, then use them to retell the story.

Read the complete material

Map who and where

Name or draw the characters and setting in the story map.

Which picture places the goats beside the bridge?

Read the Billy Goats Gruff pictures in order, then use them to retell the story.

Read the complete material

Order the crossings

Draw or write a short note for each event: first, the little goat crosses; next, the middle goat crosses; then, the big goat confronts the troll; finally, show how the story ends.

What happens before the little goat crosses?

Tell it aloud

Retell the story aloud to a partner, using joining words such as first, next, then, after that and finally.

Which joining word makes the next event clear?

Make the comic your own

Use the four comic panels to retell the story in the pupil’s own words, including a character’s speech or thought. Then for the extension, change one detail and write or tell a new ending.

Which speech bubble belongs to the character in this panel?

Before you teach

Look for the thinking behind an answer, choose the support your class needs and leave room for an independent response.

What to look for

Check that the retelling follows the event order and names who is speaking or acting. Ask pupils to point to a panel that supports their account and listen for joining words that connect events. Invite the pupil to retell without the pictures too.

Give a little support

Offer picture sequencing cards or a partially completed story map. Let pupils retell orally while an adult records key words, and practise one joining word at a time. Allow rehearsal with a partner.

Take the idea further

Ask pupils to compare their new ending with the original and explain how changing the troll’s behaviour affects the story. They can add dialogue that makes a character’s motive clearer.

Things to keep in mind

This is one retelling of a traditional story, with a conflict and a troll knocked from a bridge. Consider whether the version and wording suit the group; pupils may use a different familiar story or change the ending.

Keep the idea. Make it yours.

Bring your topic, learning goal and class context to PLAIā„¢, then review what you create.

Make one for my class

Ideas to try with your class

Sample teaching perspectives on what to try, what to adapt and what to watch for.

šŸ¤”

Good Question

The three-page organiser for ages 6 to 9 uses a six-panel comic of The Three Billy Goats Gruff, then asks pupils to map characters, setting and events and retell the beginning, middle and end with joining words.

šŸ“’

Chalk Dust & Checklists

Reading panels left to right and then the next row gives pupils a clear order before mapping the tale. The task links event sequence to a retelling in the pupil's own words.

šŸ–Šļø

Helpful Highlighter

Point to each panel while naming who is speaking, then use a story map before asking for an oral retell. Offer ā€œfirst,ā€ ā€œthenā€ and ā€œfinallyā€ as prompts without dictating the exact retelling.

šŸ“„

Extra Page

The organiser concerns this one familiar tale and its supplied comic. Check that the story version matches the class text and distinguish supported retelling from independent recall.

Resource preview