Music and performing arts

Devising deck: stimulus cards and constraints

Combine a stimulus card with a performance constraint to devise a short scene with an opening, turning point and ending. Pupils shape the action through both elements; headlines or news prompts are invented, not verified reporting.

Start with a pictured setting, then choose a stimulus and a constraint from the deck.

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Devising deck: stimulus cards and constraints

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Page 1

LEARNING GOAL
Turn a stimulus into an original devised
scene with a clear idea and shape.
SUCCESS CRITERIA
I can explore a stimulus in more than one way.
I can shape a scene with a strong opening, a turning point
and an ending.
I can use a constraint to make bolder choices.
IMAGE
a picture to bring to life
WORDS
a line to build a scene
around
HEADLINE
an invented news story
CONSTRAINT
a rule your scene must
obey
Cut along the dashed lines. Deal one stimulus card, add one Constraint card, then devise a scene using both.
Drama devising stimulus cards
Cards 7 to 12
DRAMA
AGES 11 TO 16
DEVISING
DEVISING DECK
Twelve stimulus cards for group devising: images, words, headlines,
constraints.
IMAGE
An empty swing, still moving.
Ask: Who was here a moment
ago? Why did they leave?
IMAGE
A suitcase alone on a platform.
Ask: Whose case is this? Are they
arriving, leaving or lost?
IMAGE
A lighthouse in a storm.
Ask: Who keeps this light burning?
Who is out at sea?
WORDS
PROVERB
Try: A bad day that hides something
good.
Every cloud has a
silver lining.
WORDS
PROVERB
Try: What someone does tells us
more than what they say.
Actions speak louder
than words.
WORDS
ORIGINAL LINE
Try: Who says this? Where are
they, and what went wrong?
The map was right.
We were wrong.
NEXT
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3
4
5
6
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Page 2

Cut these out too. The headlines are invented: no real people, places or events. A Constraint card is a rule: obey it all the
way through.
1
Our group plan
1
Our cards and big idea
2
Our opening image
3
How we obey the rule
Drama devising stimulus cards
Teacher notes
DRAMA
DEVISING DECK
CARDS 7 TO 12
HEADLINES AND CONSTRAINTS
HEADLINE
STOP PRESS
Town wakes to find
river has vanished
INVENTED HEADLINE
Try: Show the morning the town
finds out.
HEADLINE
STOP PRESS
Every clock in town
stops at the same
minute
INVENTED HEADLINE
Try: What was each person doing
at that minute?
HEADLINE
STOP PRESS
Hall locked for 30 years
opens tonight
INVENTED HEADLINE
Try: Who has waited thirty years for
tonight?
CONSTRAINT
Only three lines of
dialogue.
The whole scene has three spoken
lines. Movement, sound and
silence do the rest.
Tip: Make every line count.
CONSTRAINT
Begin at the end.
Open on your final moment as a
still image, then show how it
happened.
Tip: The audience knows the end.
Make them wonder how.
CONSTRAINT
One character never
speaks.
One character stays silent all the
way through, yet matters most.
Tip: Let the others react to the
silence.
ACTION!
NEXT
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8
9
10
11
12
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A teaching sequence

Create a devised scene from a stimulus and constraint with a clear idea, opening, turning point and ending.

Start with a pictured setting, then choose a stimulus and a constraint from the deck.

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Explore a stimulus

Explore the chosen stimulus and ask what characters, setting or event it might suggest.

What characters or event could this picture suggest?

Test the constraint

Add the constraint and test how it changes movement, speech, sound or silence.

How does the rule change movement, speech or silence?

Plan the scene together

Use the group plan to name the idea, opening image and way the rule shapes the scene.

What will the opening image make the audience wonder?

Rehearse the scene's shape

Rehearse the full scene and check it has an opening, a turning point and an ending. Rehearse the moment when the agreed rule changes the action and check how it contributes to the scene’s turning point.

Where can the audience see the rule shape the action?

Before you teach

Look for the thinking behind an answer, choose the support your class needs and leave room for an independent response.

What to look for

Look for a scene where the stimulus and constraint both affect what happens, with a clear shape and shared idea. Ask: ā€œWhere can the audience see the rule shaping the action?ā€ The cards offer starting points, not a completed script or required interpretation. Use a short rehearsal check: identify the opening image, the turning point and the ending; then point to one moment where the chosen constraint changes the action. Interpretations can differ.

Give a little support

Offer one stimulus and a simpler constraint first, then let groups add another idea after an initial improvisation. Provide roles such as performer, observer or recorder so everyone can contribute in an accessible way.

Take the idea further

Ask groups to swap a constraint after rehearsing and revise one section of the scene. They can compare which version communicates the central idea more clearly to an audience.

Things to keep in mind

The printed headlines are invented. Keep that notice attached when the cards are cut apart. Use the cards as stimuli rather than a required interpretation or complete script.

Keep the idea. Make it yours.

Bring your topic, learning goal and class context to PLAIā„¢, then review what you create.

Make one for my class

Ideas to try with your class

Sample teaching perspectives on what to try, what to adapt and what to watch for.

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Good Question

The deck combines one stimulus (such as an empty swing, suitcase or lighthouse) with a constraint card. The stated scene shape has an opening, turning point and ending, and the headlines are explicitly invented rather than real events.

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Paperclip Perspective

For ages 11 to 16, the cards give groups a starting image, phrase or headline while leaving the devised scene open. Requiring a constraint throughout can help pupils turn a prompt into a sequence of choices rather than a single tableau.

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Coffee Before Copies

Deal one stimulus and one constraint, then invite the group to explore more than one interpretation before fixing the scene. The question prompts on image cards can help a group begin without dictating the ending.

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Thoughtful Pause

The headlines are invented, and the prompt does not supply a complete plot. Preserve that distinction if groups add real locations or names, and check that a chosen constraint remains workable for the performers.

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